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Overall employee rating

3.0
Based on 11 reviews
Rating distribution: 0 reviews rated 5 out of 5 stars. 0 reviews rated 4 out of 5 stars. 9 reviews rated 3 out of 5 stars. 2 reviews rated 2 out of 5 stars. 0 reviews rated 1 out of 5 stars.
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Detail Ratings
Work life balance
3.0
Career Growth
3.0
Work flexibility
4.0
Job Security
3.0
Pay and benefits
3.0
Leadership
3.0
Company Culture
3.0
Disclaimer: Reviews on Jobstore are independently submitted by users; we do not guarantee the accuracy or truth of any individual submission. Read more
Software Engineer
2.6
11 April 2026
Okay for gaming tech, but watch job security
Pros: Working on gaming technology was genuinely interesting. I learned a lot as a Software Engineer for their monetization platform. The Berlin office culture for my direct team was pretty good too.
Cons: However, job security has been a real concern here, especially with the constant changes in the adtech market. It feels like reorgs happen often, making it tough to plan long-term in your game development career.
Advice to Management: Focus on clearer communication regarding company direction and avoid sudden reorganizations to build more trust and better job security for employees.
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Studio Operations Manager
3.0
5 March 2026
Leadership has some room to grow
Pros: The senior leadership really gets the gaming industry; their vision for investments is solid. You feel like your work genuinely impacts the company's direction. Plus, they're pretty open to feedback during quarterly reviews.
Cons: Executive leadership can sometimes feel out of touch with what's happening on the ground for a startup like Aonic. Decisions often come top-down without much input from us, which is tough for Studio Operations Manager roles. It can be hard to get clear answers sometimes.
Advice to Management: Try to engage more with the individual contributors, especially those working remote. Better communication about strategic shifts would really help morale and understanding across teams.
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Software Engineer
3.0
28 February 2026
Job Security feels a bit shaky sometimes
Pros: I've learned a ton working with different game development teams in our portfolio companies. It's a dynamic environment, and you get exposed to various tech stacks. The remote work flexibility is also a big plus for me.
Cons: Job security here can feel uncertain, especially for technical roles like mine. There's a constant re-evaluation of staffing across acquired studios, and sometimes it feels like they consolidate positions. This can make the future a bit ambiguous.
Advice to Management: Try to be more transparent about long-term roles and how acquisitions impact existing staff. Better communication about the future of roles, especially in game development, would really help morale and reduce anxiety.
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Software Engineer
2.9
23 February 2026
Growth is Slow for Gaming Tech Engineers
Pros: Working as a Software Engineer, I've enjoyed the challenging projects in ad tech and developer tools. You get to work on interesting problems for mobile games, and the team culture is pretty chill.
Cons: But career growth here is really slow. There isn't much of a clear path for advancement, especially for individual contributors. You often feel stuck in your current role within the gaming tech industry.
Advice to Management: Management should create clearer career paths for engineers and offer more regular growth-focused feedback sessions. Invest in professional development for your teams.
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Software Engineer
3.0
18 February 2026
Aonic Culture is Growing, Some Bumps
Pros: I like the people I work with, super smart folks in the gaming tech space. There's decent autonomy for an engineering role. They do offer some good benefits, making the total compensation pretty solid.
Cons: The company culture can feel a bit scattered sometimes, especially with a lot of remote and hybrid work. Communication from leadership isn't always clear, which makes it tough to feel connected. It's a growing startup, so things are always shifting.
Advice to Management: Focus on clearer communication strategies for the whole company. It would really help align everyone, especially those on hybrid work schedules. Try to build more consistency in team-building across the London office and remote teams.
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Software Engineer
3.1
16 February 2026
Hybrid Setup is Okay, Still Room to Grow
Pros: I like the hybrid model; it's a solid start. As a Software Engineer, having WFH days helps avoid the London commute and manage errands. It's a real perk when you need it.
Cons: Full remote work isn't really an option for my team, which is a bummer. We still have mandatory office days that can feel rigid. Some deadlines and late meetings can really impact your personal time.
Advice to Management: Re-evaluate the need for mandatory in-office days for teams that can clearly perform remotely. Trust your employees more with their time management.
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Software Engineer
3.1
14 February 2026
Decent balance in a growing tech company
Pros: The flexible working here is a real plus, especially for Software Engineers in the London office. They offer a hybrid model that actually works, letting me manage personal appointments without stress. Most days, I hit pretty solid 40-hour weeks in the ad tech space.
Cons: Sometimes project deadlines in game development can get intense, especially for engineering roles. It's not a constant crunch, but there are periods where you'll put in extra hours. WFH can blur lines if you're not careful.
Advice to Management: Try to smooth out the project peaks and troughs to prevent burnout, particularly for the engineering team. Consistent workload management would really help.
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Software Engineer
3.1
9 February 2026
Hybrid Work is Present, But Has Strict Limits
Pros: As a Software Engineer here, I appreciate the hybrid model. Having 2-3 days remote from Berlin is decent, which helps a lot with personal errands and avoiding the daily commute grind. It's a solid perk for this tech startup.
Cons: The flexibility isn't truly flexible though. There are mandatory in-office days which can make scheduling personal appointments tough. It feels more like a fixed schedule with WFH days rather than true work flexibility.
Advice to Management: Consider loosening up the mandatory in-office days, or at least making them more adaptable to team needs. True work flexibility would boost morale for Software Engineers and other roles.
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Software Engineer
3.0
7 February 2026
Okay balance, but watch out for crunch periods
Pros: As a Software Engineer in the London office, the hybrid model is pretty solid. You can get your work done without always being onsite. There's some decent flexibility for personal appointments, which helps with work-life balance.
Cons: However, the workload for core development roles can get tough, especially around deadlines. We've had some long weeks in gaming tech when projects are crunching. It's not always easy to switch off, even with remote work options.
Advice to Management: Try to set more realistic project timelines to avoid those intense crunch periods. Support teams better when deadlines are unavoidable.
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Software Engineer
3.0
30 January 2026
Leadership is kinda hit or miss for remote roles
Pros: I've learned a lot as a Software Engineer, especially diving deep into core tech for the gaming industry. The remote work flexibility is genuinely good; it's easy to manage your own schedule. My direct team lead was solid and offered decent support.
Cons: Upper leadership's communication is often vague, which is tough for those of us working remotely. Key decisions feel sudden and unexplained, affecting overall team morale in this tech startup environment. There's a real lack of transparency from the top.
Advice to Management: Focus on clearer, more consistent communication from executive leadership to the entire company. Especially for remote staff, proactive updates on strategy and decisions would really help. Invest in leadership training for mid-level managers too.
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