For 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of interactive storytelling, gameplay, and technology. Naughty Dog recently released The Last of Us Part I and The Last of Us Part II Remastered for the PS5. We're also proud to say that both games are now available for the first time on PC. We’re currently busy at the kennel working on Intergalactic: The Heretic Prophet and we'd love to find talented individuals to join us.
Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.
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Pros: Working as a Software Engineer here, you're constantly inspired by talented colleagues in our Santa Monica studio. The collaborative spirit for video game development is strong, and contributing to iconic AAA titles is incredibly rewarding. It's a great place for technical learning and seeing your hard work pay off.
Cons: The biggest drawback is the occasional high-pressure crunch periods, which are tough but expected in our industry. Also, career growth can feel a bit slower than anticipated sometimes, requiring strong self-advocacy for promotions.
Advice to Management: I'd advise management to continue refining project timelines to help reduce the intensity and frequency of crunch periods. Also, clearer communication around career progression paths and promotion criteria would be beneficial for employee motivation and retention. Recognizing and formalizing efforts in professional development would go a long way.
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What is the day-to-day working culture like at Naughty Dog, especially for artists working on AAA game titles?
The working culture at Naughty Dog is known for its intense focus on quality and collaboration, particularly within art departments. Expect a driven environment where teams iterate frequently to achieve the high visual fidelity the studio is famous for in its PlayStation exclusive games.