We design digital experiences that feel clear, human, and full of purpose. Our subscription-based service helps startups and solo founders get great design without the hassle of hiring. Like architects who plan buildings, we build apps and dashboards that are easy to use and nice to look at. From malls to banks, we’ve created many kinds of digital spaces.
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Pros: You get decent flexibility with remote work here. As a Game Developer, I mostly stick to 40-hour weeks, which is tough to find in the game development industry. They really push for no weekend work most of the time.
Cons: When big milestones hit, though, the work-life balance really suffers. Crunch periods can mean 60+ hour weeks, and it's expected for all roles, not just leads. It's hard to plan personal stuff around that unpredictability.
Advice to Management: Try to predict crunch better and staff up more for those peak periods. It really wears people down.
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What's the typical work environment like at Onigiri Studio, especially for junior game developers?
The culture at Onigiri Studio is collaborative and focused on iterative development, which is great for learning as a junior developer. Team leads are accessible, and there's a good balance between focused work and open discussion, fostering a supportive atmosphere within the game development team.