Pros: You get decent flexibility with remote work here. As a Game Developer, I mostly stick to 40-hour weeks, which is tough to find in the game development industry. They really push for no weekend work most of the time.
Cons: When big milestones hit, though, the work-life balance really suffers. Crunch periods can mean 60+ hour weeks, and it's expected for all roles, not just leads. It's hard to plan personal stuff around that unpredictability.
Advice to Management: Try to predict crunch better and staff up more for those peak periods. It really wears people down.
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